L3 · BuilderTools & Products@emollick.bsky.social
Ethan Mollick (@emollick.bsky.social): I had Fable build another thing I always wanted, a full procedural fantasy kingdom generator with economics, trade routes, population growth, wars, lineages, and occasional dragons. First, I worked wiAI researcher Ethan Mollick collaborated with Fable to create The Annals, a procedural fantasy kingdom generator that simulates economics, trade routes, population dynamics, wars, and royal lineages using AI. Users can manipulate various world parameters and trigger events like plagues, dragon attacks, or royal marriages, with the system maintaining a persistent chronicle of all actions. This demonstrates how AI can create complex, interactive world-building simulations for storytelling and gaming applications.
L3 · BuilderTools & Products@emollick.bsky.social
Ethan Mollick (@emollick.bsky.social): I wanted to use my Stream Deck to control Codex. Had GPT-5.6 Pro write a project plan based on my specs, Fable audited it. Codex implemented it. I didn't want to bother with a lot of clicks so Codex tThe author used multiple AI tools to create a Stream Deck integration for Codex - GPT-5.6 Pro generated the project plan, Fable audited it, and Codex implemented the solution, even taking control of the computer to install it automatically. This demonstrates how AI can automate complex technical workflows by orchestrating multiple specialized tools. The key insight is that sometimes it's faster to have AI create custom software than to search for existing solutions.